As a family game - it makes sense to have that kind of “Mario Party” random bullshit that gives the worst player a chance to catch up. Sometimes the 6 year old deserves a break.
I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.
Most of the classic family games suck. Life, Chutes and Ladders, Candyland are all “random number says you win!” Monopoly can get some life from being treated like a social/backstabbing game at least.
I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.
To me, it sounds like you just didn’t have anyone competent to play with. If everyone is using this strategy, they’ll also be able to narrow down which cards you have, giving them more information.
As a family game - it makes sense to have that kind of “Mario Party” random bullshit that gives the worst player a chance to catch up. Sometimes the 6 year old deserves a break.
I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.
Most of the classic family games suck. Life, Chutes and Ladders, Candyland are all “random number says you win!” Monopoly can get some life from being treated like a social/backstabbing game at least.
To me, it sounds like you just didn’t have anyone competent to play with. If everyone is using this strategy, they’ll also be able to narrow down which cards you have, giving them more information.