• @[email protected]
      link
      fedilink
      191 year ago

      This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

      • @[email protected]
        link
        fedilink
        131 year ago

        Moon logic. Puzzles that are hard because they make no damn sense.

        “Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”

      • @JTode
        link
        31 year ago

        ALL THE UPVOTES, GET THEM IN HERE NOW

    • @Madison420
      link
      71 year ago

      FF8 was infuriating about that shit, iirc shit did somewhat glimmer but they had a habit of jamming junk under overhangs you can’t see under and can’t really tell exist unless you try to walk there. You end up spending a significant part of the game walking around all the walls like a psychopath.

        • @Texas_Hangover
          link
          11 year ago

          That’s what’s wrong with your generation. You want all of the reward, and none of the work.

          In MY day, we had to LOOK for shit goddamit.