• @[email protected]
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    491 year ago

    Tbf, you have to be pretty far with Rust to get to a point where Rust’s compiler errors stop helping you (at least, as far as I’ve seen). After that, it’s pretty much the same

    • @[email protected]
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      251 year ago

      Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area

    • @[email protected]
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      15
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      1 year ago

      Rust has better runtime errors, too. If you run a dev build, it should pretty much never segfault unless you use unsafe and will instead tell you what went wrong and where, no valgrind necessary.

        • @[email protected]
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          31 year ago

          Can’t have a runtime error if you don’t have a compiled binary *taps forehead*

          (For the record, I say this as someone who enjoys Rust)

          • @asdfasdfasdf
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            11 year ago

            This is actually unironically a major benefit of Rust - compile time errors are supposed to be for dev mistakes and runtime errors supposed to be for user mistakes. Way easier to debug something at compile time instead of runtime.

      • @[email protected]
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        11 year ago

        ‘it should pretty much never segfault’ uh, isn’t that the entire point of Rust? Unless you’re counting failing a bounds check as a segfault