• @[email protected]
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    1 year ago

    Rust has better runtime errors, too. If you run a dev build, it should pretty much never segfault unless you use unsafe and will instead tell you what went wrong and where, no valgrind necessary.

      • @[email protected]
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        31 year ago

        Can’t have a runtime error if you don’t have a compiled binary *taps forehead*

        (For the record, I say this as someone who enjoys Rust)

        • @asdfasdfasdf
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          11 year ago

          This is actually unironically a major benefit of Rust - compile time errors are supposed to be for dev mistakes and runtime errors supposed to be for user mistakes. Way easier to debug something at compile time instead of runtime.

    • @[email protected]
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      11 year ago

      ‘it should pretty much never segfault’ uh, isn’t that the entire point of Rust? Unless you’re counting failing a bounds check as a segfault