With factorio, you get a feeling that “the factory must grow”. You start off really simple by placing a miner, that spews out raw ore onto a belt, that gets smelted into plates, which then make some product. 5 small buildings that “do stuff”. You watch how the little machines feed the ore into a smelter, the plates coming out, then it turn into a cog or something.
You’re happy, but you notice that there is some inefficiency. The smelter doesn’t keep up with the smelting, the cogs eat all the material, the raw material keeps piling up. It isn’t “nice” to look at anymore. So now you have a problem to solve. You just add like 15 smelters right?
But now, there isn’t enough raw material production, and 10 smelters sit unused because the belt that the raw material sits on is too slow, and the mines don’t work because they can’t output fast enough (they get clogged by the pileup). So you make the mines output go into two belts that face one or the other. But if you make more of them, you get the same issue again. So what you do is you make a system that balances the output - distributes the material equally among the smelters.
But then you make too many plates and everything stops, so you need more consumers on the other side, more “factory” that eats all of that up.
Factorio does all of that seamlessly and makes you want to build more and more. It’s incredibly addictive, makes you face new problems over and over again and solving them is incredibly satisfying.
The greatest feeling is starting the game, doing stuff for a couple of hours, learning (or remembering) the game, comming back to a section of the factory you started at the very beginning, which now looks like a total mess, deleting it and redoing it to a “perfect” standard.
Except there is no such thing as perfect, so you come back to that part again after a few hours, and redo that into “perfection” again. And again, and again.
With factorio, you get a feeling that “the factory must grow”. You start off really simple by placing a miner, that spews out raw ore onto a belt, that gets smelted into plates, which then make some product. 5 small buildings that “do stuff”. You watch how the little machines feed the ore into a smelter, the plates coming out, then it turn into a cog or something.
You’re happy, but you notice that there is some inefficiency. The smelter doesn’t keep up with the smelting, the cogs eat all the material, the raw material keeps piling up. It isn’t “nice” to look at anymore. So now you have a problem to solve. You just add like 15 smelters right?
But now, there isn’t enough raw material production, and 10 smelters sit unused because the belt that the raw material sits on is too slow, and the mines don’t work because they can’t output fast enough (they get clogged by the pileup). So you make the mines output go into two belts that face one or the other. But if you make more of them, you get the same issue again. So what you do is you make a system that balances the output - distributes the material equally among the smelters.
But then you make too many plates and everything stops, so you need more consumers on the other side, more “factory” that eats all of that up.
Factorio does all of that seamlessly and makes you want to build more and more. It’s incredibly addictive, makes you face new problems over and over again and solving them is incredibly satisfying.
The greatest feeling is starting the game, doing stuff for a couple of hours, learning (or remembering) the game, comming back to a section of the factory you started at the very beginning, which now looks like a total mess, deleting it and redoing it to a “perfect” standard.
Except there is no such thing as perfect, so you come back to that part again after a few hours, and redo that into “perfection” again. And again, and again.
I never delete the old parts, I just build around them. It’s like a Factorio Nuzlocke challenge.