Blades’ “skip to the action”+retrospective+stress mechanics worked really well for my table.
I’m looking for other systems and homebrews that would allow us to “plan” the heists later, during the actual action.
Blades’ “skip to the action”+retrospective+stress mechanics worked really well for my table.
I’m looking for other systems and homebrews that would allow us to “plan” the heists later, during the actual action.
I’ve actually never played it, so I don’t know how the stunt point economy is run. I’m sure there’s a mechanic for earning more, so probably the player needs to work the system to make sure they have enough.
I didn’t know it was out of print. You’d think a PDF copy could stay available forever, wouldn’t you? I’d probably check ebay or something similar.
Nope, I’ve found a link to dtrpg but it seems it got pulled. And a used book costs 300$.
And since the motive was to
retire from RPG development
I guess Leverage went with it too. If not, I can’t find any mention of it on her page nor dtrpg anywayI’m afraid it’s another one lost in legal limbo. And it’s a shame, from what I understood this is the first game that introduced retrospective mechanic.
I’ve found a summary of the rules, but if one is looking for just a pdf and not a collectible, I’m afraid it’s time to hoist the colors.
Thank you for the suggestion, though. I think this might be easier to translate to meta-currencies than the stress track