Sony released ‘Ratchet & Clank: Rift Apart’ on Steam on July 26, peaking at less than 9 thousand PC players compared to PlayStation success.

  • @leo85811nardo
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    1 year ago

    I like the trend this is going: delayed platform exclusivity rather than forever exclusivity. Modern tech has advanced to the point that hardware differences does not always roadblock cross platform capability. The only issue is the variety in hardware for PC, which can be resolved by releasing the game first in known/fixed architectures (aka consoles) then continuously develop for PC later. That way, the console owners would benefit from immediate support first so they would feel their investment is worth, and PC players would be able to get a slice of pie later as well