@Tolstoy to DiabloEnglish • 1 year agoPatchnotes 1.1.1 Build #43794 (All Platforms) - August 8, 2023news.blizzard.comexternal-linkmessage-square29arrow-up197arrow-down14file-textcross-posted to: diablodiablodiablodiablodiablodiablodiablodiablo[email protected]
arrow-up193arrow-down1external-linkPatchnotes 1.1.1 Build #43794 (All Platforms) - August 8, 2023news.blizzard.com@Tolstoy to DiabloEnglish • 1 year agomessage-square29file-textcross-posted to: diablodiablodiablodiablodiablodiablodiablodiablo[email protected]
minus-square@ClarkDoomlinkEnglish4•edit-21 year agoI only see boss health increased unless I’m missing something. I think that’s a good change because bosses are way too easy in D4.
minus-square@[email protected]linkfedilinkEnglish2•1 year agoBosses (I don’t think it includes elites) usually are alone or spawning their own adds. So that two points practically unrelated
minus-square@ClarkDoomlinkEnglish4•1 year agoI’m confused what you were trying to convey in that case. Players have been asking for mob density to be increased and we’ve also asked for bosses to be a challenge. This patch seems to be giving us what we asked for.
I only see boss health increased unless I’m missing something. I think that’s a good change because bosses are way too easy in D4.
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That’s just bosses, not all monsters
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Bosses (I don’t think it includes elites) usually are alone or spawning their own adds. So that two points practically unrelated
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I’m confused what you were trying to convey in that case. Players have been asking for mob density to be increased and we’ve also asked for bosses to be a challenge. This patch seems to be giving us what we asked for.