I was just talking shit about NFTs since they are specifically non-fungible. I have a dim view of them, and have yet to see a use case that couldn’t be done more elegantly through account ownership, like owning a game on Steam for example. I know proponents like to argue that they own their token, and I don’t own my games, but I feel like enacting laws over software ownership can fix that, where NFTs are fundamentally valueless without a company providing value. Like the Nascar mobile game NFTs that became worthless once the game was canceled. I own the token for a virtual car, but it now does nothing and has no value. And I wouldn’t mind that, except for the fact that the lock chain is inherently resource intensive, so we wasted a lot of electricity and clean water to prove someone has a now useless Dale Earnhardt.
Well, I don’t think having something in your steam library counts as owning it either, needs to be totally DRM-free and available if you or Steam is offline.
Agreed on the account ownership though, just a straightforward system that NFTs overcomplicate.
NFTs are useful in cases far removed from owning a jpeg. Things like supply chain, where each item is tied to an NFT, akin to a tracking number. You now have an immutable history of when and where each item is along every step of the supply chain
Only if you’re talking about a Bitcoin-style public ledger blockchain. The auditable, immutable history can also make sense in a private blockchain that costs next to nothing to add to, can be backed up for a song, and can only be added to if you hold the private key.
I was just talking shit about NFTs since they are specifically non-fungible. I have a dim view of them, and have yet to see a use case that couldn’t be done more elegantly through account ownership, like owning a game on Steam for example. I know proponents like to argue that they own their token, and I don’t own my games, but I feel like enacting laws over software ownership can fix that, where NFTs are fundamentally valueless without a company providing value. Like the Nascar mobile game NFTs that became worthless once the game was canceled. I own the token for a virtual car, but it now does nothing and has no value. And I wouldn’t mind that, except for the fact that the lock chain is inherently resource intensive, so we wasted a lot of electricity and clean water to prove someone has a now useless Dale Earnhardt.
Well, I don’t think having something in your steam library counts as owning it either, needs to be totally DRM-free and available if you or Steam is offline.
Agreed on the account ownership though, just a straightforward system that NFTs overcomplicate.
NFTs are useful in cases far removed from owning a jpeg. Things like supply chain, where each item is tied to an NFT, akin to a tracking number. You now have an immutable history of when and where each item is along every step of the supply chain
But again, the computer that would go into that kind of a system is astronomical per item. It just doesn’t make sense to use.
Yet. That is the big reasoning behind proofs of chain like work, etc.
Only if you’re talking about a Bitcoin-style public ledger blockchain. The auditable, immutable history can also make sense in a private blockchain that costs next to nothing to add to, can be backed up for a song, and can only be added to if you hold the private key.
I haven’t heard of this implementation. Yeah, this 100% is viable.