I didn’t expect it to take this long for me to get the new text model under control. It’s much more intelligent in general, but the repetition and random fixations can get surprisingly bad.
Sorry about that. This is just a heads up that I’m still working on it, and it’ll likely remain a bumpy ride for the next couple of months.
Thanks to those who have complained here and on reddit, especially the posts that give concrete examples of issues, and attempted workarounds, etc.
Please do keep posting any issues/discoveries, ideally with share links to give me specific examples that I can test.
Other news:
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I’m still working on the next image gen update, and am hoping it will improve fine details, text rendering, and overall image quality. It should also be about 2x faster. If all goes well (which, from experience, it won’t) I should be able to get that done in the next month or so.
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For a long time I’ve been very close to shipping a multiplayer plugin and database plugin. I’ve actually made multiple ‘ready to ship’ draft plugins of both, but have been disatisfied with the design and ended up not publishing each time. Using these plugins won’t trigger ads on the generator, so I need to be really careful about the overall architecture to ensure the the servers for them are dirt-cheap to run. I also want to make them fun/simple to use of course. Once I get text and images stable, I’m going to focus on these two plugins and finally get them done.


This is just a guess but multiplayer would allow multiple users in the AI Character chat or other generators, the database plug in would allow the generator database to be stored elsewhere, rather than your browser local storage.
Nice