I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

  • @Cmar
    link
    101 year ago

    Muscle memory, having the cursor / aim be an upredictable variable depending on the speed of the movement feels very wrong to me.

    Floaty feeling, one of the things I try to do first with every Bethseda game is to try and force raw mouse input, otherwise it feels like I’m trying to control a mouse cursor that is sliding on ice.

    I have not tried the RawAccel druver you’ve linked so can’t comment on that.