I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

  • @Cmar
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    101 year ago

    Muscle memory, having the cursor / aim be an upredictable variable depending on the speed of the movement feels very wrong to me.

    Floaty feeling, one of the things I try to do first with every Bethseda game is to try and force raw mouse input, otherwise it feels like I’m trying to control a mouse cursor that is sliding on ice.

    I have not tried the RawAccel druver you’ve linked so can’t comment on that.

  • @[email protected]
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    41 year ago

    Despite just realizing this is a 2y old post that’s been necroed…like another commenter here, ive never liked how unpredictable mouse accel is, but my experiences are from long ago and originated from joysticks (controller and desktop “flight” types). Now i exclusively use mice with a variable DPS button at my thumb or what some call a “sniper” button. This way i have full control over WHEN, how long and how fast/slow. Ex: Logitech G502, Corsair M65

    • @[email protected]
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      11 year ago

      I have the g502 and the sniper button is just far enough out of my reach that I never use it, even though that’s the reason I bought the mouse in the first place.

      • @[email protected]
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        1 year ago

        The newer model, 502X, has a removable button that you can flip to either move it further or closer. I suppose not every mouse is gonna fit every hand size, tho. I have fairly “normal” sized male hands (glove size L), and the button sits directly under my thumb 🤷

  • @[email protected]
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    31 year ago

    Because most people’s experience with mouse acceleration is horrific. Usually the default Windows version that’s impossible to control. Gave the whole technology a bad name.

    KovaaK (legendary Quake player) wrote a tool to bring Quake Live’s mouse acceleration to the masses, for example.

  • @[email protected]
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    21 year ago

    I really don’t get the hate for it. In an FPS for example, it allows you to quickly aim between far-apart targets by moving the mouse fast, and then home in on them by moving the mouse slow. The same principle applies to pretty much anything that needs accurate, non-consistantly-spaced clicks.