I got Tmodloader working fine on my desktop without issues using the GOG Linux Native version, but trying the same on my Steam Deck has proven tricky, I try adding it as a non steam game via the .sh commands [start-tmodloader.sh], but nothing happens when I launch it, in either desktop or game mode, not much luck adding Lutris as a Non Steam Game either. Is there any commands I need to check for that?

  • @Arnal8120OP
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    110 months ago

    https://github.com/tModLoader/tModLoader/releases/tag/v2023.06.25.29

    Direct link for comparison.

    Files show:

    start.tmodloader.sh tmodloader.dll, which is loaded with dotnet

    LaunchUtils, which the start.sh script enters and runs ScriptCaller.sh.

    exec dotnet tmodloader.dll is part of that and works if I do it via normal terminal.

    My issue is that running any of that does not work when running it as a Non Steam Game, Desktop or Game Mode, running standalone is fine, but I have no idea how to fix that to launch it in Steam.

    • @MattyXaropeM
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      10 months ago

      What’s the code in “start.tmodloader.sh”? When you run it in the console does it give any errors?

      Have you tried:

      WINEDLLOVERRIDES="tmodloader=n,b" %command%

      as a launch command in Steam or as an environmental dll override in Lutris?

      • @Arnal8120OP
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        110 months ago

        For start.tmodloader:

        "#!/usr/bin/env bash cd “$(dirname “$0”)”

        chmod a+x ./LaunchUtils/ScriptCaller.sh

        forward our parent process id to the child in case ScriptCaller needs to kill the parent to break free of steam’s process lifetime tracker (reaper)

        PPID=$PPID ./LaunchUtils/ScriptCaller.sh “$@” &

        ScriptCaller.sh itself is way longer, but pointing it to that on Steam is the same result.

        It works fine when I launch standalone, no errors in the terminal or anything, but trying to launch it as a non steam game within Steam just does nothing. This is also for the native Linux version of Terraria, so not WINE,