Just spreading awareness about whatever the fuck Mojang thinks they’re doing. Given their enforcement of the EULA, or the lack thereof, this probably isn’t going to have as huge of an impact, but I think it’s still something worth talking about.

Here’s an article on dotesports.com if you don’t want to visit Twitter.

The Minecraft EULA itself as of 2nd August. I’ve got the attention span of a rat on cocaine, so if someone could check if Rock solid’s points are an accurate summary of the EULA, I’d appreciate that.

  • dual_sport_dork 🐧🗡️
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    1 year ago

    In addition to that, I was told at one point that 2B2T doesn’t update to a more current version because some of the administration mods they rely on are not available for newer versions.

    I don’t think Microsoft will ever be able to pull the plug on 2B2T except via some kind of lawsuit; IIRC, you can configure a vanilla(ish) Java Minecraft server to not even care about authenticated users, which is right up an anarchy server’s alley anyhow, so not even by banning accounts or revoking licenses can Microsoft prevent them and their players from running an instance of the Java client and server.

    • @[email protected]
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      151 year ago

      Pretty sure it’s because of performance issues. 250 or so players loading chunks with a render distance of 10 chunks causes a shit ton of lag, even on their older, more optimized version of 1.12.2. They want to update to 1.19, but performance is the main reason they haven’t updated the game yet.

      • dual_sport_dork 🐧🗡️
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        71 year ago

        That makes sense. And the Java editions have never been the most efficient thing in the world to begin with.

      • @[email protected]
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        51 year ago

        There’s been some promising advancements in the server space such as Multipaper and Folia to remove Minecraft’s single-core limitation, hence allowing for much higher player caps. I was on a Multipaper server running smoothly with ~300 players a few months ago.