Oblivion Remastered sold rather well on PlayStation 5, but engagement did not last long, as half of the total players dropped the game after a few hours
If you look at achievements you’ll see that that’s the average ratio for most games. I don get why people will pay for games they won’t finish but that’s how it works.
Truth. I’ll sometimes look at the global achievements to see the drop off of each progression marker and it gets really low in some games. I think the average for final level achievements I’ve seen is between 20-30%. Puts the “really rare” achievements into perspective a bit.
Hype is a powerful marketing tool. People will buy something because its what everyone else wants or is playing, even though it’s not their type of game at all. So many dogshit games have sold well because of Twitch streams.
If you look at achievements you’ll see that that’s the average ratio for most games. I don get why people will pay for games they won’t finish but that’s how it works.
Truth. I’ll sometimes look at the global achievements to see the drop off of each progression marker and it gets really low in some games. I think the average for final level achievements I’ve seen is between 20-30%. Puts the “really rare” achievements into perspective a bit.
Hype is a powerful marketing tool. People will buy something because its what everyone else wants or is playing, even though it’s not their type of game at all. So many dogshit games have sold well because of Twitch streams.