A tech overhaul is afoot at Nintendo with Pikmin 4 making the jump to Unreal Engine - doing away with its in-house engine. The results impress: it moves to a...
Unreal Engine had some deceptive AAA games on Switch (as a fan of Crash, the 1-2 frame latency of the trilogy and the huge loading times of CTR really kills me).
But it looks like Nintendo is doing great games with it. I didn’t know Yoshi’s Crafted World use UE too.
I enjoyed Pikmin 1 (GameCube) and 3 Deluxe, yet didn’t really wanted to buy this Pikmin 4. But the removal of the timer (I know, some really love the timer, but I like smooth exploration) and the emphasis made to exploration and gathering things make me considering it.
The removal of the day limit makes the game comfier. It turns it into a very casual exploration/resource gathering game which works well for a handheld switch pikmin game imo.
Unreal Engine had some deceptive AAA games on Switch (as a fan of Crash, the 1-2 frame latency of the trilogy and the huge loading times of CTR really kills me).
But it looks like Nintendo is doing great games with it. I didn’t know Yoshi’s Crafted World use UE too.
I enjoyed Pikmin 1 (GameCube) and 3 Deluxe, yet didn’t really wanted to buy this Pikmin 4. But the removal of the timer (I know, some really love the timer, but I like smooth exploration) and the emphasis made to exploration and gathering things make me considering it.
The removal of the day limit makes the game comfier. It turns it into a very casual exploration/resource gathering game which works well for a handheld switch pikmin game imo.