UE5 isn’t the issue there, it’s devs not making attempts at optimization. UE5 can run extremely well. Clair Obscur, Satisfactory, and Split Fiction are all well optimized UE5 games for instance. Most devs/publishers won’t allow the time to optimize to achieve that though.
Just don’t replace it with Unreal engine.
I’m tired of Unreal 5 games not looking much different than others, but running at 1/5th the FPS.
UE5 isn’t the issue there, it’s devs not making attempts at optimization. UE5 can run extremely well. Clair Obscur, Satisfactory, and Split Fiction are all well optimized UE5 games for instance. Most devs/publishers won’t allow the time to optimize to achieve that though.