Armored Core VI: Fires of Rubicon is the first Armored Core game to release in 10 years, and since FromSoftware's heavy focus on Soulsborne titles. Tam and L...
Something I often find with mech (“It’s mech-aaah”) games is the scale of them. They often feel human or tiny. I think this is down to how nimble they can move. They feel much lighter than you’d expect for a 100+ ton metal machine. There’s the obvious of pulling the camera in closer to give them more presence on screen, but I don’t think that’s the necessary solution.
Something I often find with mech (“It’s mech-aaah”) games is the scale of them. They often feel human or tiny. I think this is down to how nimble they can move. They feel much lighter than you’d expect for a 100+ ton metal machine. There’s the obvious of pulling the camera in closer to give them more presence on screen, but I don’t think that’s the necessary solution.