• @melonpunkOP
    link
    English
    31 year ago

    Something I often find with mech (“It’s mech-aaah”) games is the scale of them. They often feel human or tiny. I think this is down to how nimble they can move. They feel much lighter than you’d expect for a 100+ ton metal machine. There’s the obvious of pulling the camera in closer to give them more presence on screen, but I don’t think that’s the necessary solution.

  • Hydroel
    link
    English
    21 year ago

    This seems like an gameplay loop, as it sounds like there’s a lot of emphasis on respecs. I don’t know how the rest of the game will be like, but I’m interested!