This article is sensationalizing a non-issue. It reads like the author went to the convention with the story already written and then tried (and failed) to find people that supported the premise.
As someone who attended GDC for the full week this year, I can tell you that not a single conversation I had or panel I attended discussed the RAM shortage. I’m sure this topic arose in some circles, especially anything related to the timing or cost of next gen hardware. As a professional AAA game designer of 25 years and an occasional game director, this does not affect the way that the games themselves are made. Games on consoles already have their limitations, games on PC should always be (but not always are) optimized to work across a broad spectrum of hardware configurations, with the minimum spec being the lowest system possible without sacrificing playability.
Even people interviewed in the article are saying the same thing:
“Does this affect us? No,” Subotnick said. “We’re making games on as many platforms as we can to delight consumers. Could it impact us? Sure. If there’s less devices for people to get their hands on, then we potentially have less consumers to sell to. But right now, I’d argue that there are plenty of consumers with plenty of devices for us to sell these games to. Where it could impact us is, sure, we will have to make decisions around next-gen platforms when they tell us that it’s time to bring content to them. And if they are threatened to have a total addressable market that is viable from a business standpoint, sure that’s a business challenge. But right now all I’d be doing is speculating on a bunch of hypotheticals.”
So journalism per usual nowadays? Can’t tell you the last mainstream article I’ve read that didn’t read like they had a very preconceived notion they wanted to convey
This article is sensationalizing a non-issue. It reads like the author went to the convention with the story already written and then tried (and failed) to find people that supported the premise.
As someone who attended GDC for the full week this year, I can tell you that not a single conversation I had or panel I attended discussed the RAM shortage. I’m sure this topic arose in some circles, especially anything related to the timing or cost of next gen hardware. As a professional AAA game designer of 25 years and an occasional game director, this does not affect the way that the games themselves are made. Games on consoles already have their limitations, games on PC should always be (but not always are) optimized to work across a broad spectrum of hardware configurations, with the minimum spec being the lowest system possible without sacrificing playability.
Even people interviewed in the article are saying the same thing:
So journalism per usual nowadays? Can’t tell you the last mainstream article I’ve read that didn’t read like they had a very preconceived notion they wanted to convey
What games have you worked on?