Eight of the 14 reviews in for Baldur’s Gate 3 are 10/10s. Nothing is below a 9.

  • @[email protected]
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    fedilink
    101 year ago

    If you are talking about rerolling skill checks in dialogue, I urge you to embrace the failure, it will make for an interesting story anyway.

    • @kadu
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      61 year ago

      deleted by creator

      • @CitizenKong
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        1 year ago

        By default, karmic dice are activated which should make bad dice rolls happen less often (at leasts streaks of them).

        • @kadu
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          51 year ago

          deleted by creator

            • @kadu
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              71 year ago

              deleted by creator

              • @samus12345
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                21 year ago

                It’s both. It is what it is and that’s why there’s a quicksave option.

                • @kadu
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                  41 year ago

                  deleted by creator

                  • @samus12345
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                    31 year ago

                    Hell yeah, I learned to use it constantly early on!

        • @SpacetimeMachine
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          31 year ago

          As far as I know karmic dice only affects attack rolls. At least that is what I’ve read.

      • @tomi000
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        -41 year ago

        Sounds like this may just not be your game then? D&D is all about randomness and making the best of what you get thrown at you.

        • @kadu
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          12
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          1 year ago

          deleted by creator

          • @tomi000
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            21 year ago

            Yeah you’re right, my bad. It sounded like you were ranting about the game and being annoyed by constant reloading. I didnt mean to say you are playing it wrong, maybe I didnt use the right words. English is not my first language. If you are having fun playing your way, thats awesome.

        • @stevestevesteve
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          51 year ago

          There’s accepting randomness on one hand, but on the other hand dnd is also about player creativity and DM interpretation. In tabletop DND I can say whatever I want, not limited to a couple of unclear choices and Attack

          Several times I’ve been presented with a dialogue that I have no options that I’d actually choose. One such example was the equivalent of “absolutely, I’ll go fight them for you” vs “no, I won’t fight them for you. FIGHT ME” and nothing else. In tabletop you can ask "can I do something else for you?"or say Sorry, I’m not strong enough, or you can TELL YOUR PARTY YOU WERE LYING. If I get pigeonholed by the dialogue tree, I’ll absolutely load a savefile and choose something else, even if that means rerolling a failed persuasion.

          In the end I feel like it’s made up for by the amount of times I get unfairly screwed by clicking an invisible wall that the cameras looking through a d my character dies because they walk through a trap blasting em off a cliff or something.

          • @tomi000
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            11 year ago

            You are absolutely right, the dialogue options are often terrible or have unpredictable outcomes. I was especially disappointed in the

            !rushed character development after the grove arc. They went from ‘we’re total strangers, dont talk to me’ to ‘I want to f*ck you so bad’ in a single night, and for every side character at once.!<