commander to GamesEnglish · 3 days agoLightSpeed Studios Q&A: “Designing for 100 Million People Pleases No One”wccftech.comexternal-linkmessage-square3linkfedilinkarrow-up118arrow-down11
arrow-up117arrow-down1external-linkLightSpeed Studios Q&A: “Designing for 100 Million People Pleases No One”wccftech.comcommander to GamesEnglish · 3 days agomessage-square3linkfedilink
minus-squareRightHandOfIkaroslinkfedilinkEnglisharrow-up3·2 days agoIt doesn’t because the game ends up selling poorly almost always. The shareholders THINK it pleases them in the short term, but they almost always end up displeased.
It doesn’t because the game ends up selling poorly almost always.
The shareholders THINK it pleases them in the short term, but they almost always end up displeased.