As opposed to mass polymorph or true polymorph which both explicitly say that you choose.

  • @[email protected]
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    151 year ago

    5e is in this weird space where, on the one hand, it’s loose and flexible, but on the other, it’s designed around balanced encounters and precise readings of kind of a lot of rules.

    I found it an exhausting balancing act as a DM.

    • Cereal NommerOP
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      41 year ago

      Don’t worry. It sounds like WotC is planning to fix the issue with not enough people wanting to DM their jank by implementing AI DMs in their new VTT.

      They did say before that no one at Wizards was working on AI DMs, but it’s all but officially confirmed Hasbro had a 3rd party working on it for them. That’s why you gotta keep your eye out for those little loopholes. 😲

      • @[email protected]
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        41 year ago

        Yeah, I remember that. Along with the focus on digital tools, all I can think is, That’s a video game. You’re designing a video game. Those already exist. That is not what your flagship product is.

        Seriously. If I want to play a video game, I can already do that. Even some amazing D&D video games! But the reason tabletop D&D and other RPGs haven’t been supplanted by video games isn’t because the technology wasn’t there yet, but because they do a different thing entirely. If they made Digital D&D, and even if it turned out amazing, it would be a completely distinct type of game, not a new edition of D&D.

    • @bouh
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      11 year ago

      This idea of dnd balance is not the design intent. Balance in 5e is actually very flexible. That’s why you have groups destroying encounters way over their power level and others dying to easy encounters.

      The problem is not that 5e is hard to balance, the problem is that you are looking for a very tight balance that 5e cannot provide, for many reasons (stats, spells, the adventuring day, and several others).