So my latest article is something that’s been on my mind for a while: the people still making physical games feel genuinely special, the lack of physical games going forward (looking at you, Sony), and what everyone lost with the old-old ‘big-box’ PC gaming era.
I just try to take a look look back at the era of PC gaming, manuals, maps and all the little extras that made opening a new game part of the experience. How “physical” has changed in recent years, and a handful of developers, publishers and community creators who are still putting real care into physical releases today (including RowanFN, whose work creating custom manuals and inserts I had the chance to cover last year)
If you’re interested in game preservation, collecting, or simply miss the days when a physical game was more than just a case and a download code (shitty shitty GTA VI discovery), I hope you’ll enjoy the read. It might be a bit of a…watch-me-go-off-on-tangents article, but it is still important in a way. I think.
So my latest article is something that’s been on my mind for a while: the people still making physical games feel genuinely special, the lack of physical games going forward (looking at you, Sony), and what everyone lost with the old-old ‘big-box’ PC gaming era.
I just try to take a look look back at the era of PC gaming, manuals, maps and all the little extras that made opening a new game part of the experience. How “physical” has changed in recent years, and a handful of developers, publishers and community creators who are still putting real care into physical releases today (including RowanFN, whose work creating custom manuals and inserts I had the chance to cover last year)
If you’re interested in game preservation, collecting, or simply miss the days when a physical game was more than just a case and a download code (shitty shitty GTA VI discovery), I hope you’ll enjoy the read. It might be a bit of a…watch-me-go-off-on-tangents article, but it is still important in a way. I think.