Yesterday’s layoffs at Bethesda Games Studios were not a cut of “14 layers of management”. We lost dozens of programmers, artists, designers and testers. Many of whom worked at BGS for decades.
If Bethesda fans are worried this will harm the quality of our future games, like TES VI, let Microsoft know! One way you can do it is here through the XBOX Player Voice feedback platform: https://feedbackportal.microsoft.com/feedback/idea/69b8ec0b-7479-f111-9b47-6045bdbd0989


I’ll be honest, I think Bethesda is too big. They hired too many employees for the studio to handle.
Most AAA studios have too many people. It gets to a point where these huge teams take too long to make something because they cannot be as flexible as game development requires with so many people.
That they held onto so many people for this long is pretty impressive, actually. I thought certainly it would have happened sooner.
Morrowind was made by less than 75 people (including the voice actors) and was an absolute banger. Starfield came out and, while I like parts of it, it is nowhere near Morrowind and how many people worked on Starfield? Way more than the <75 of the Morrowind team, that’s for sure.
Starfield is, in many regards, Elder Scrolls Daggerfall in Space. Many, mostly unconnected, game systems and mechanics, a huge mostly procedural generated world with only a few handcrafted dungeons and places. So there is hope that Starfield 2 will be Morrowind in space 🤤😄