Hair is the one hardest and most GPU time consuming object to render realistically. OP was correct to ask about the sense of doing it in the first place
However to gripe at that, one would tend to want there to be evidence of the game being seen as particularly poorly performing. Horizon is not a game series known as struggling to keep up, so it’s silly to try to blame a non-existant problem on the model detail.
It could make more sense if the game was known to struggle that they couldn’t afford the performance budget to do such a subtle detail, or they didn’t manage LoD right.
I don’t know “what if” they had bigger GPU budget for other stuff. Maybe they could make better foliage? Maybe better textures? Or better lighting? Ask them.
Was it cut scene or in game graphics? In game sure sure but cut scene probably ok with the render farm the devs have.
I doubt you can see that in game unless it photo mode and even then it may only render if close. If they didnt do it that way that’d blow my mind on the efficiency of code.
I mean, there are cases when game devs are just flexing - like in Witcher 2 opening scene with Roche interrogating Geralt. Super simple environment, super detailed body. They did similar thing in opening scene of W3. But other than showcase of skill and engine this is pretty pointless
Hair is the one hardest and most GPU time consuming object to render realistically. OP was correct to ask about the sense of doing it in the first place
However to gripe at that, one would tend to want there to be evidence of the game being seen as particularly poorly performing. Horizon is not a game series known as struggling to keep up, so it’s silly to try to blame a non-existant problem on the model detail.
It could make more sense if the game was known to struggle that they couldn’t afford the performance budget to do such a subtle detail, or they didn’t manage LoD right.
Nah, it’s always a tradeoff - they had to reduce detail elsewhere to squeeze this. There’s no free lunch.
Well, in that case, what detail is terribly missing to make room for this?
I don’t know “what if” they had bigger GPU budget for other stuff. Maybe they could make better foliage? Maybe better textures? Or better lighting? Ask them.
what are you talking about? if you ever forget your wallet at joe’s, he’ll take care of you.
dude must have found a hell of a lot of wallets over the years. that’s a lot of blinis
Was it cut scene or in game graphics? In game sure sure but cut scene probably ok with the render farm the devs have.
I doubt you can see that in game unless it photo mode and even then it may only render if close. If they didnt do it that way that’d blow my mind on the efficiency of code.
I mean, there are cases when game devs are just flexing - like in Witcher 2 opening scene with Roche interrogating Geralt. Super simple environment, super detailed body. They did similar thing in opening scene of W3. But other than showcase of skill and engine this is pretty pointless