Signals become a little more annoying once you need to connect them between scenes (getting node references between scenes is confusing at first, and it also means you need to connect them through code instead of the UI), but yea it’s not that bad once I got used to it
For getting node references the access as unique name thing doesn’t really work between scenes, which makes it not particularly useful most of the time
I didn’t really have much formal education on OOP and other programming paradigms
Signals become a little more annoying once you need to connect them between scenes (getting node references between scenes is confusing at first, and it also means you need to connect them through code instead of the UI), but yea it’s not that bad once I got used to it
For getting node references the access as unique name thing doesn’t really work between scenes, which makes it not particularly useful most of the time
I didn’t really have much formal education on OOP and other programming paradigms
@AdrianTheFrog There’s always a way to use a singleton-like instance with the signals etc, saw a video about that somewhere.