Aram J. French | website
Transcript
A single panel comic with a malformed, slightly damaged, yet freshly built home in the background. In the foreground, a man in a hard hat and a reflective vest is speaking to another man, presumably the buyer, saying, “It’s called vibe construction. I’m not even a contractor! Pretty soon all buildings will be made this way.”


I’m guessing most commentary will be about software, but there was an analysis I heard of, claiming that construction is one of very few industries across economic sectors that just hasn’t made any kind of efficiency advancements in decades. Most other systems follow some kind of workflow improvement, or inventions that significantly improve some part of the process. But home building has only gotten harder and more expensive for making the same homes as before.
Maybe we’re seeing the same in game development. You look at what games were made during PS360 on multiple odd architectures, low memory, and comparatively small teams, and see how much things are faltering since then.
Homebuilding in the US did make some serious efficiency improvements, just many decades ago rather than a couple. Sheetrock is massively more efficient than lath-and-plaster, trusses are more efficient than onsite rafter roofs, and prebuilt windows and doors are more efficient than the older casement windows and hand-hung wooden doors. Never mind that these more efficient alternatives are much shittier in so many ways than what they replaced.
More recent efficiency improvements have been confined to massively underpaying construction workers and bribing inspectors to cover up the incredibly shitty quality work this inevitably produces.