Square Enix has heard fans loud and clear, bringing us Final Fantasy Resonance, a turn-based HD-2D Final Fantasy game based on Final Fantasy Brave Exvius.
I tried out the Resonance demo. I’ve got some (unpopular?) opinions on some HD2D games, so take my opinions on the demo with that in mind.
It had a lot of what I dislike about Octopath in it. Characters that don’t fit in their environment (both because pixel and also everyone looks too small). Overuse of filters. A disappointingly plain UI with an uninspired basic font.
The actual game is much like any traditional final fantasy games with some additions (I haven’t played them all, so maybe these aren’t new).
A stagger system for enemies which can shake up combat a bit.
Summons last for a few turns rather than a one and done thing.
Personally, it feels like so many other current JRPGs on the market, and I’d put my money to an indie that’s trying something new or more interesting.
Guess it depends on one’s definition of traditional. Final Fantasy X had the multi-turn summons, and that’s the last game that fits the constant drumbeat of calls for returning to high budget, turn-based FF that persists in the fandom.
I suppose I meant everything pre VII, but you’re right, it’s not like they abandoned turn-based when they went 3D. I never got too far into X, but I’ll get through it eventually.
I tried out the Resonance demo. I’ve got some (unpopular?) opinions on some HD2D games, so take my opinions on the demo with that in mind. It had a lot of what I dislike about Octopath in it. Characters that don’t fit in their environment (both because pixel and also everyone looks too small). Overuse of filters. A disappointingly plain UI with an uninspired basic font.
The actual game is much like any traditional final fantasy games with some additions (I haven’t played them all, so maybe these aren’t new).
Personally, it feels like so many other current JRPGs on the market, and I’d put my money to an indie that’s trying something new or more interesting.
Guess it depends on one’s definition of traditional. Final Fantasy X had the multi-turn summons, and that’s the last game that fits the constant drumbeat of calls for returning to high budget, turn-based FF that persists in the fandom.
I suppose I meant everything pre VII, but you’re right, it’s not like they abandoned turn-based when they went 3D. I never got too far into X, but I’ll get through it eventually.