• NekoKoneko
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    5 days ago

    Thanks for this. Does the system use the exact same physical gap between screens? I know some games do fake a continuous play area and were designed for the exact dimensions of the DS including screen gap.

    That is always the litmus test for me, if those games naturally show the backgrounds and sprites scrolling between screens in a way that accommodates the exact same gap.

    • k0e3@lemmy.ca
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      3 days ago

      Whoa is that why I can’t even get past the tutorial in Rhythm Heaven Gold on my hacked Switch?

      • NekoKoneko
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        3 days ago

        It really could be, that’s an issue that I always have trouble with with DS emulators.

    • PerfectDarkOP
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      5 days ago

      I’m not entirely sure if it is the exactly same gap size, but the screens do match with the action. The best example is Sonic (Rush, I think it is called?). The action matches sync on both screens, there’s no Hz misalignment as we saw on the RG DS back last year before release (and the patch which fixed it!)

      • NekoKoneko
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        4 days ago

        Cool, thanks! Have you tried Contra 4? With the bullets and enemies between screens, that may be the hardest challenge for a DS system.

        • PerfectDarkOP
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          4 days ago

          I can test it for you! Let me get back to you on that (just making a coffee right now!)

          They had it already on the pre-loaded ROM list with the micro SD card, so I’ll take a pic or two (if that translates well), and let you know.

          Quick Edit:

          Works perfectly. All the bullets coming from the bottom rise through both screens on the proper angles, there’s no slowdown that I can see. It matches perfectly. This really isn’t something I can photograph since it all moves so quick, but I’ll try my best and update this again with some pictures. That said, not one issue. Perfection!

          • NekoKoneko
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            3 days ago

            Wow, awesome! Thanks so much for testing and that really makes the device a contender!