• Doomsider
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    14 days ago

    Way to show how it is done. If only Notch could have updated MC just fucking once without breaking every mod everytime.

    • Allero@lemmy.today
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      14 days ago

      I really cannot comprehend how Minecraft collected such a mod base while also being this unbearable.

      So many players just end up playing old versions because mod developers cannot reliably keep up with this nonsense. The last version to have decent mod support is probably 1.21.1, and there are so many mods dead after 1.7.10, 1.6.4, or even earlier.

      Some of the mods, like Better than Wolves, have it literally in their name.

      • Ricaz@lemmy.dbzer0.com
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        14 days ago

        It’s pretty simple: Notch was never a great coder and the game never had any mod support or APIs. He didn’t support the idea of mødding the game at all.

        Modders literally have to decompile and reverse engineer most of the game to add mods. Only last year did they remove obfuscation so the community didn’t have to make up their own naming for everything.

        • dev_null@lemmy.ml
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          13 days ago

          In 2019, not last year. In 2019 they started releasing deobfuscation mappings so that any modder can get the deobfuscated code if they want by applying the mappings. That was the big change. Last year they stopped obfuscating the code in the first place, but that didn’t change anything, just removed a simple step to modding of not having to use their mappings anymore.

          • KubeRoot@discuss.tchncs.de
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            13 days ago

            just removed a simple step to modding of not having to use their mappings anymore.

            There’s an argument to be made that this step presumably required an update every version, one that was presumably offloaded to the modloader, which might also become more significant when you consider all the drama related to Forge being bloated with too much stuff packed into it.

            • Axolotl.cpp@lemmy.dbzer0.com
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              13 days ago

              I honestly think Forge is utter shit, it has so much fucking bloat and it also does some things a modoader should not (tf you mean you fixed some bug with particles??) it also used to use OpenGL to draw some stuff (the loading screen and i guess some things in the main menu) so mods like the Vulkan Mod could not work on Forge (and NeoForge) at all; honestly i hope people start considering more to use Fabric…

        • TRock@feddit.dk
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          13 days ago

          Mødding, automatically read that with a heavy swedish accent. Thanks 😂

      • Sintinium@lemmy.zip
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        13 days ago

        I developed a mod until a year or so ago. Updates just come out too fast for it to be worth my time. If I want to fix one bug I have to apply it to 5 different game versions

    • Cethin@lemmy.zip
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      12 days ago

      IIRC, many, maybe most, Rimworld updates broke mods too. This one hasn’t though. That’s because this one seems to essentially just be a compatibility layer or something. What they must have done is routed all calls to Unity things to their own engine’s alternative. At least that’s my educated guess, because there’s no other reasonable way this could work.

      This is still amazing. I’m not diminishing that. It isn’t changing the way the game functions though. It’s just changing how it functions.