• CompGenius
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    1 day ago

    I know this may sound ignorant to modern game development, but do we optimize anymore? I know storage is not an issue most developers worry about these days, but God.

    I don’t like to play the old card, because I’m by no means “old”, but I remember when I wanted to install a game, I had to choose what I needed to uninstall first. A game being 500MB to 1GB was mind boggling.

    • Björn@swg-empire.de
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      11 hours ago

      Ugh, installing World of Xeen was tough. Needed to free up a whopping 50 MB of space or so. But at least the install of Darkside of Xeen had some dancing stick figures you could look at while swapping floppies.

    • filcuk@feddit.uk
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      1 day ago

      On consoles, developers still duplicate assets for HDD optimization (faster loading, more storage). Often they don’t bother to ‘fix’ that for PC when ported.

      • MrScottyTay@sh.itjust.works
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        23 hours ago

        The PS5 was supposed to have fixed that duplication issue with it’s SSD and how data from it is retrieved and cached