- cross-posted to:
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- [email protected]
- games
- cross-posted to:
- [email protected]
- [email protected]
- games
I recently heard about Doom Infinite, a mod for the granddaddy of FPS games that uses its assets and the GZDoom engine to remix the classic maps and enemies to make an compelling roguelite.
It uses a Risk of Rain like timer for each map: the longer you’re playing, the more monsters spawn in and the better item drops you’ll see. The map set is also tailored to get the player to where they can rip through them quickly, but with random elements that change it up a bit. When a map is complete , the player will return to the hub world to get another power-up and (at their option) explore to hopefully find some more upgrades.
It also implements a random gun system that reminds me a bit of Borderlands with different ammo effects, secondary fire, and attributes that makes the player weigh their options.
The enemies that spawn in also have different special effects like being tiny or replenishing health.
It’s a whole lot of fun; it makes Doom feel so fresh, and is surprisingly easy to “read” the screen quickly to determine what threats are on-screen. If you’ve got the .wad files, it’s a pretty simple installation. Give it a try!



There are several terms that may need clarification:
A roguelike is a game loop with permadeath that makes heavy use of procedural generation so that the upgrades and maps are randomized between runs. The player is expected to restart the game many times if they want to beat it.
A roguelite is a subset of those games with some sort of meta-progression. The player unlocks upgrades that make subsequent runs easier.
The original Doom would not be considered a roguelike because the player is allowed to save scum (no permadeath) and there is no randomization element.
And so so often people use the term roguelike wrong, because most of the roguelikes out there are roguelites.
Listen, I get it. I created r/roguelikes with this distinction in mind.
But at some point you have to concede that the word “roguelike” has changed meaning. If you say a word and 90% of people think it has one meaning, and you stubbornly say “nuh-uh”, it just makes you look silly.