Switch (docked mode) – 1080p / 30 frames per second target

Switch (handheld mode) – 720p / 30 frames per second target

As for MGS1:

“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

  • @slimerancherOPM
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    1 year ago

    In VGC’s Metal Gear Solid Master Collection hands-on preview, our writer said the compilation’s version of the first Metal Gear Solid “arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

    This is just for MGS1 though. I am guessing rest don’t have widescreen too.

    • @[email protected]
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      81 year ago

      Yeah, I don’t think any of them were widescreen until 4.
      I’m all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.