Hello, long time no see!
Today we are going to talk about the expansion which is called Factorio: Space Age.
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What is Factorio: Space Age?kovarex
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.
Vanilla Factorio ends by launching the rocket into space, so I always expected it to be quite obvious what we are going to do next.
Honestly the space platform related gameplay was actually planned a very long time ago, and we had shown a little bit in FFF-74.
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In my experience, all beginners get through 1st and 2nd science, and then many get stuck on 3rd science and give up. In some rare cases, some people get trapped on 4th or 5th science.
3rd science (blue) is about learning how fluids work. You got either steel-drums route, or fluids / pipes route, and I recommend learning pipes. The advantage of steel-drums is that your “old belt based brain” will keep working. But spending the extra effort to learn how to use pipes+pumps+fluid trains leads to better long-term efficiency.
But you can absolutely win the game on belts + drums, I’ve done it before just for shits-and-giggles. So feel free to use belts+drums if it makes more sense to you.
4th and 5th science’s secret is simply recognizing that you need to scale up to larger designs than ever before. Fundamentally, this means more belts of iron-ore + stone (leading to hundreds of furnaces to create iron-plates, steel-plates, and stone-bricks) to get past 4th science… and more belts of copper-ore (for hundreds of furnaces to create copper-plates), and assembly machines (wires/circuits) to get past 5th science.
Once you recognize that you need “hundreds” of furnaces and assembly machines, its pretty easy to get past 4th and 5th science actually. You need to master the tools that lay out hundreds of machines at a time (ie: construction bots and blueprints).
Yeah I think the only one I haven’t made is white science. Got up and past the others no problem, just probably lacking in the scale department. I usually get sidetracked at this point by wanting to make giant train networks, or focusing on screwing around with robots, or just waging a war against biters. I just need to focus and actually finish the rocket.
So while purple-science is scaling up iron/stone, and while yellow-science is scaling up copper…
White/Space science is mostly about scaling up petroleum (!!!), making you revisit the “difficult” 3rd / Blue science to mass produce plastic (Low-Density-Structures), Rocket Fuel, and Sulfuric Acid (Processing Units / Rocket Control Units) respectively.
See my post above.
In my experience, all beginners get through 1st and 2nd science, and then many get stuck on 3rd science and give up. In some rare cases, some people get trapped on 4th or 5th science.
3rd science (blue) is about learning how fluids work. You got either steel-drums route, or fluids / pipes route, and I recommend learning pipes. The advantage of steel-drums is that your “old belt based brain” will keep working. But spending the extra effort to learn how to use pipes+pumps+fluid trains leads to better long-term efficiency.
But you can absolutely win the game on belts + drums, I’ve done it before just for shits-and-giggles. So feel free to use belts+drums if it makes more sense to you.
4th and 5th science’s secret is simply recognizing that you need to scale up to larger designs than ever before. Fundamentally, this means more belts of iron-ore + stone (leading to hundreds of furnaces to create iron-plates, steel-plates, and stone-bricks) to get past 4th science… and more belts of copper-ore (for hundreds of furnaces to create copper-plates), and assembly machines (wires/circuits) to get past 5th science.
Once you recognize that you need “hundreds” of furnaces and assembly machines, its pretty easy to get past 4th and 5th science actually. You need to master the tools that lay out hundreds of machines at a time (ie: construction bots and blueprints).
Yeah I think the only one I haven’t made is white science. Got up and past the others no problem, just probably lacking in the scale department. I usually get sidetracked at this point by wanting to make giant train networks, or focusing on screwing around with robots, or just waging a war against biters. I just need to focus and actually finish the rocket.
So while purple-science is scaling up iron/stone, and while yellow-science is scaling up copper…
White/Space science is mostly about scaling up petroleum (!!!), making you revisit the “difficult” 3rd / Blue science to mass produce plastic (Low-Density-Structures), Rocket Fuel, and Sulfuric Acid (Processing Units / Rocket Control Units) respectively.