After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • @evujumenuk
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    41 year ago

    Hopefully, it sold more on consoles. Otherwise, numbers like this could kill a fledgling studio outright.