After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • @torvusbogpod
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    31 year ago

    Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.

    • @Astroturfed
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      21 year ago

      3 was definitely the last solid one. I still can’t believe they tried to turn it into a class based loadout cod game for multiplayer…