After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • 🔍🦘🛎
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    131 year ago

    The difference is that crysis was literally unbelievable to me back then.

    • @Redditiscancer789
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      41 year ago

      I mean that is fair, it was a huge leap in graphics where the last 10 years has seen increasingly dwindling returns.

      • @havokdj
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        61 year ago

        Graphics AND physics. Physics are so underrated nowadays in games that many of them flat out omit them altogether.

      • @TwilightVulpine
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        31 year ago

        The way I see, that’s all the more reason not to go the “graphics out the wazoo or bust” route.