After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • @[email protected]
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    11 year ago

    Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.

    • @alertsleeper
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      21 year ago

      I think you can, but with better marketing than this

      • @[email protected]
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        11 year ago

        It certainly did have a very Titanfall 2ish ‘sent out to die’ feel to it, didn’t it?