For instance, I hope that they keep going with weapon properties - they have an opportunity to make combat really in depth for fighty characters. I think there’s also opportunity for out of combat stuff too, like using a dagger to jam open a lock or a war hammer to bash a dungeon wall down.

I hope that we don’t see the homogenization of spell lists like what happened to PF2E. Paladins get their powers from distinct sources from clerics + have a totally separate class fantasies. They should have unique spells that reflect this, like we currently have.

  • RQG
    link
    31 year ago

    I was hoping for one dnd to be a new edition that fixes many long standing and very major balance problems of 5e. I also wish for way better GM tools and materials for running the game such as a working encounter building system.

    Sadly it’s more of a 5e update and not one that has me excited so far.