• @Supervivens
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    161 year ago

    I like to think of it more as you arriving at that spot right as your turn ends.

    • @[email protected]
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      fedilink
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      121 year ago

      In D&D, players’ turns in combat are actually happening simultaneously, there’s just no good way to represent that while at the same time letting players take their turns one-by-one. So it’s more like you’re falling down at the same time as he’s walking up to you. In the tabletop version, you could coordinate with your DM to synchronize your actions, but in a video game it’s a lot harder to manage all the things that players could want to do.