I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.
Vanquish took me about six hours to beat and I think that’s what I’m looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.
It’s led me to playing some GB© and NES games because they often feel a bit more finite.
I don’t think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.
Edit: I’m not looking for a definitive answer. Just a ballpark.
For me it doesn’t matter how much time it takes so much as whether that time is used well. 100+ hours of AAA sandbox bullshit filler? Pass. 100+ hours of a jrpg with an interesting plot and gameplay? Sign me up
I get what you are saying. I think it also depends on how the game is divided up. If it’s just one continuous romp with autosave points it can feel like it’s dragging on but if there’s clearcut levels and checkpoints I feel like it helps divide up a game into digestible chunks.
I feel like that’s not really present with a lot of open world or sandbox games