• @paddirn
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    261 year ago

    I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.

    • SinkingLotus
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      51 year ago

      I’d love a system like Neverwinter Nights 2 had. Giving us the ability to create custom campaigns.

    • @[email protected]
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      41 year ago

      They had gm tools in divinity original sin 1 (I think? Maybe it was 2) didn’t ever get used afaik

    • @[email protected]
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      41 year ago

      They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).

      I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.

    • @[email protected]
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      41 year ago

      That’s what Neverwinter nights really was. Hell there are still people playing persistent world servers.

    • @FooBarrington
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      31 year ago

      That would be cool, but WotC won’t let it happen. They want to own and monetize the digital tabletop, which they can’t do with BG3.