LCP to GamesEnglish • 1 year agoUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square229arrow-up1849arrow-down17cross-posted to: [email protected]
arrow-up1842arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP to GamesEnglish • 1 year agomessage-square229cross-posted to: [email protected]
minus-squareTwilightVulpinelinkfedilink47•1 year agoCharging “per install” as opposed to “per sale” will be goddamn awful. At best it might lead to DRM where you’ll have a limited number of installs before you lose the game you bought.
minus-squareNeshuralinkfedilinkEnglish2•1 year agoOr more cases of devs saying “Just pirate the game, it’s cheaper for us that way”
minus-squareTwilightVulpinelinkfedilink2•1 year agoWe don’t know how they are measuring it. If it’s baked into the engine and not removed by cracking groups, it just might cost more for the devs.
Charging “per install” as opposed to “per sale” will be goddamn awful. At best it might lead to DRM where you’ll have a limited number of installs before you lose the game you bought.
Or more cases of devs saying “Just pirate the game, it’s cheaper for us that way”
Unless pirate installs trigger the fee
We don’t know how they are measuring it. If it’s baked into the engine and not removed by cracking groups, it just might cost more for the devs.