Can you name some? Honest question, I don’t know either Unity or Unreal in depth, I’m just aware that Godot still struggles with performance in the 3D department
This is a bit old now, but has a good break down of stuff that’s missing for large games. Godot 4 works well for smaller 3D games just fine, it just doesn’t do stuff like level streaming. Also it’s missing a landscape tool. (Though there is a third party one, not sure if it was ported to Godot 4 yet or not)
You guys should check out Stride if you are looking for another C# based engine. It’s open source, but pretty rough around the edges right now.
Or, go for Godot for something more mature.
What about Open 3D Engine? Basically an updated version of Lumberyard. https://o3de.org/
I’d imagine Unity user would most likely be looking for a C# based engine instead of a C++ or Python based one, and O3DE doesn’t support C#.
Don’t know that I’d call Godot mature exactly. It’s still missing a lot of major features that both Unity and Unreal have.
Can you name some? Honest question, I don’t know either Unity or Unreal in depth, I’m just aware that Godot still struggles with performance in the 3D department
This is a bit old now, but has a good break down of stuff that’s missing for large games. Godot 4 works well for smaller 3D games just fine, it just doesn’t do stuff like level streaming. Also it’s missing a landscape tool. (Though there is a third party one, not sure if it was ported to Godot 4 yet or not)
https://godotengine.org/article/whats-missing-in-godot-for-aaa/