• @Asifall
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    181 year ago

    I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things

    • Captain Aggravated
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      21 year ago

      Art assets, sound effects, storylines, that sort of thing transfers pretty easily.

      Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.