According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • @[email protected]
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    111 year ago

    ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

    • @kaffiene
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      -21 year ago

      I wish they had gone with Ue5. The game would look better and perform better.

      • @[email protected]
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        21 year ago

        Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.

        • @kaffiene
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          11 year ago

          I didnt suggest it was