RIP Unity

  • @[email protected]
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    1 year ago

    A free game will never make 200k$ in a year, so I don’t really see any issue here (?). Unless you are talking about free game with in-game purchase. Then yeah, someone who would download the game without doing any purchase after the threshold is met would be a net loss for the devs.

      • @[email protected]
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        1 year ago

        I understood that, but you need to reach both thresholds (200k downloads AND 200k $) to have to pay fees per install, so the number of install doesn’t matter for a free game.