LCP to GamesEnglish • 1 year agoUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square229arrow-up1849arrow-down17cross-posted to: [email protected]
arrow-up1842arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP to GamesEnglish • 1 year agomessage-square229cross-posted to: [email protected]
minus-square@kuneholinkEnglish13•edit-21 year agoI don’t think a pirated copy of the game would call home, that’s something that hackers should patch really quickly IMO
minus-square@[email protected]linkfedilinkEnglish7•1 year agoCrackers often only patch out the DRM to redistribute a pirated copy of a game. If it is a game from a small studio, something like Goldberg is enough to “crack” the game, and it wouldn’t remove any of the Unity telemetry.
minus-square@kuneholinkEnglish3•edit-21 year agohuh, that’s true. I’ve “forgot” about emulators like Goldberg. Tho, I can imagine some kind of methods will appear sooner or later for that too.
I don’t think a pirated copy of the game would call home, that’s something that hackers should patch really quickly IMO
Crackers often only patch out the DRM to redistribute a pirated copy of a game. If it is a game from a small studio, something like Goldberg is enough to “crack” the game, and it wouldn’t remove any of the Unity telemetry.
huh, that’s true. I’ve “forgot” about emulators like Goldberg.
Tho, I can imagine some kind of methods will appear sooner or later for that too.