I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

    • Kaldo
      link
      fedilink
      21 year ago

      The linked article literally says it is not officially supported though, so which one is right? Are you talking about W4 which sounds like some unofficial WIP workaround?

      • AtegonM
        link
        fedilink
        51 year ago

        theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though

      • kryllic
        link
        fedilink
        41 year ago

        Iirc, console development requires signing an NDA or something, which is why there are no official docs on porting a Godot game to Xbox, PlayStation, or Switch. There are, however, third party companies that Godot vouches for that have a good track record of specializing in porting Godot games to consoles.

      • @[email protected]
        link
        fedilink
        English
        11 year ago

        W4 isn’t unofficial, it’s literally the core engine devs who started a private company for the purpose of doing things the Godot Foundation can’t.

        W4 doesn’t own Godot in anyway, but they can sign the required NDAs and gain access to the SDKs, which cannot legally be given out with an open source software like Godot.